limit mouse events to difficulty bar
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@@ -4,7 +4,7 @@
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<div class="card-body more-padding">
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<div class="difficulty-adjustment-container" *ngIf="(isLoadingWebSocket$ | async) === false && (difficultyEpoch$ | async) as epochData; else loadingDifficulty">
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<div class="epoch-progress">
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<svg class="epoch-blocks" height="22px" width="100%" viewBox="0 0 224 9" shape-rendering="crispEdges" preserveAspectRatio="none">
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<svg #epochSvg class="epoch-blocks" height="22px" width="100%" viewBox="0 0 224 9" shape-rendering="crispEdges" preserveAspectRatio="none">
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<defs>
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<linearGradient id="diff-gradient" x1="0%" y1="0%" x2="100%" y2="0%" gradientUnits="userSpaceOnUse">
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<stop offset="0%" stop-color="#105fb0" />
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@@ -22,7 +22,7 @@
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class="rect {{rect.status}}"
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[class.hover]="hoverSection && rect.status === hoverSection.status"
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(pointerover)="onHover($event, rect);"
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(pointerout)="onBlur($event);"
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(pointerout)="onBlur();"
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>
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<animate
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*ngIf="rect.status === 'next'"
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