DialectScaffold.missingFrom and .dialectsOf, built as a deliberate parallel to TranslationScaffold -- same package, same shape, same reason. "What is this room missing" gets asked by the picker, again when a wave comes back, and a third time by whatever reconciles the two; three copies would be three chances to disagree. Matching is on (code, country) and never the name, which is the rule the eleven tests exist to pin. A room that typed "Southern Sotho" where the catalogue says "Sesotho" still holds st-in-Lesotho, and proposing it again would make a duplicate that nothing can merge -- the two would not even collide, since their ids differ by createdAt. Normalisation is trim + lowercase(), the no-argument form on purpose: it is locale-invariant in Kotlin common, so a device set to Turkish does not decide that TI and ti are different languages. dialectsOf takes one createdAt for the whole wave rather than reading the clock per event, as TranslationScaffold.chaptersOf does, so a wave reads as the one act it is. That also makes its ids a function of its inputs, which is what lets the test assert the round trip back through fromDialectEventTemplate: what the picker chose is what the row says once the group has signed it. Pure and takes everything it reads, so it is testable without a database and a composable can ask it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…