Phase 7c of docs/project-feature.md, and the last of the phases this plan builds. 8 and 9 -- removal, and projects that span rooms -- stay deferred. The resolver comes first because the screen depends on it. A membership event carries two 64-character ids and nothing else, so proposing one on its own means every other member is shown "sign a4f1be55d0c3" and asked to agree. That is not a question anybody can answer, and the plan said not to ship this screen without the fix. So `FrostSigningViewModel` resolves what the proposed events refer to -- the profile behind a creator or an owner, the artifact and label behind a version, the name behind a project -- and hands `summarize` a lookup. Synchronous, because two of the four call sites are composables and cannot await a database; pre-resolved in the view model for the same reason. Only what this device already holds: a key with no profile and an id with no row are left out and fall back to a short hash, which is truthful rather than a gap. A project's own id still resolves to nothing while it is being proposed, since nothing has applied it yet. That is why a membership's summary says the version first. `AddToProjectScreen` is the simpler half of founding a project: the project exists, so its id is known and there is no lead and no batch -- one event, one session. Candidates are filtered to what the project does not already hold rather than shown and refused, because a duplicate membership is a second event with its own id and nothing downstream would stop it; it would just cost a quorum to say what the group has already said. One at a time, by radio button rather than checkboxes. A quorum per thing added is the grain this app signs at, and a multi-select here would quietly be a batch whose items a member has to weigh separately anyway. M3 budgets met. 1403 tests, no failures. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…