Kgothatso Ngako 46ccec3439 fix(scripts): stop m3-touch-targets.py reading comments as code
A KDoc line on the dialect picker's row composable, explaining that it used
`Card(onClick = …)` rather than a `Modifier.clickable`, was counted as a bare
clickable chain. The budget is zero, so a sentence about the rule broke
`./gradlew check`. The comment was reworded to get around it, which was the wrong
fix -- the sentence was right -- and it is restored here.

Not a new rule. m3-spacing-positions.py skips `\s*(//|\*|/\*)` and
m3-title-case.py skips the same three prefixes as a startswith tuple; only this
checker was missing the two block-comment ones, having been written with `//`
alone. m3-audit.sh explains the whole problem at NOT_A_COMMENT, where a note
about a hardcoded colour once counted as a colour.

The same function had the mirror bug, which is the dangerous direction. It looked
for minimumInteractiveComponentSize in a two-line window without stripping
comments, so a comment above a real bare `.clickable` that merely mentioned the
modifier would have excused it. A false positive is noise; a silently excused
offender is a miss. Both lines of the window are now read as code only.

Checked against six cases: a bare clickable is still caught, a guard on the same
line and a guard on the line above still excuse one, a starred KDoc no longer
counts, and a real offender under a comment naming the modifier is now caught.
Counts for the tree are unchanged -- 0 before and after -- which was worth
establishing, since a broken detector would also report zero.

A prefix test rather than block tracking, and the limitation is written on the
function: a `/* ... */ `body line not starting with `*` still reads as code.
There are 539 block comments under ui/ and not one such line, because every KDoc
here stars its body, and three identical rules spelled three ways would be worse
than one limitation on the record.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-03 00:25:16 +02:00
2026-09-09 17:04:09 +02:00
2026-03-24 04:47:19 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00

This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code that’s common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run Desktop (JVM) Application

To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:run
    
  • on Windows
    .\gradlew.bat :composeApp:run
    

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform…

Description
Mantra as a kotlin multiplatform project
https://mantra.press
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