Phase 2 of docs/chapter-uploads.md, and a fix to something wrong today. MAX_BATCH_SIZE bounds how many events a batch holds. Nothing bounded how large they are, and those are not the same limit: sixty-four dialects are a few kilobytes and sixty-four chunks of a chapter are eighty. The proposal is the largest message in this protocol by an order of magnitude -- a signer's nonce payload is k*133 bytes, their partial k*65, the proposal k whole events -- so a legal batch could exceed what a group event carries, and when it did the failure was silent: the proposal went out and the session stalled with nothing to blame. MAX_PROPOSAL_BYTES sits beside MAX_BATCH_SIZE and is enforced the same way: when proposing, against the real encoding, and independently in acceptProposal, before parsing. That second check is the one that matters, for the reason the count check already gives -- the proposal is where a remote party decides how much work everybody else does. The chapter form needed the same limit early enough to be useful, which the exact answer cannot be: it needs the chapter built and the chunks cut, one line from opening a session. So ChapterProposal estimates it. Measured over chapters from 1 KiB to 24 KiB and 1 to 63 chunks, the per-event cost of an encoded proposal runs 357-388 bytes; the estimate pays 448, because over-estimating costs an author a shorter chapter and under-estimating costs the group a stalled session. A test asserts it never falls under the real encoding and stays within a tenth of it. The plan asked for a flat MAX_ORIGINAL_TEXT_BYTES and the measurement says that is wrong by half: a 63-chunk chapter fits about 20 KiB of markdown and a 10-chunk chapter about 30, because the envelopes are what varies. The chunk count is known as the text is typed, so the limit is too. While the screen was open, its last two hardcoded English literals moved to the catalogue, and the too-long message compares like with like -- what proposing would send against what a group message carries -- rather than a UTF-16 character count against a byte budget, which is what the first draft of it did. 944 tests, no failures; m3Audit's budgets all met. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…