DialectCatalogueSizeTest, modelled on ChapterProposalSizeTest and measured the way the manager measures it -- the real encoding rather than an estimate. Neither limit is checked anywhere a reviewer would see it: proposeSigningBatch enforces both with a require, so the first sign of the catalogue outgrowing a batch would be a wave that split in two, or one that threw. Somebody adding a language has no reason to be thinking about FROST. The third assertion changed shape while being written. "A wave is small rather than just legal", as a fraction of MAX_PROPOSAL_BYTES, failed: the catalogue encodes to 16,832 bytes and a quarter of the budget is 16,384. The quarter was a guess. What actually wants guarding is the cost of one dialect -- 301 bytes, bounded here at twice that -- because that is the number that would drift if a dialect event grew something large, and unlike a fraction it does not move every time a language is added. The size test's failure message says not to trim the catalogue. The view model already chunks by MAX_BATCH_SIZE, so a larger catalogue is two sessions rather than a bug; what would be lost is a group adopting the whole list answering once, and that is a decision rather than a repair. Also records the plan as built, with a table of the seven places the build chose differently, and indexes it in docs/README.md. One of those entries is a finding rather than a choice: m3-touch-targets.py reads comments as code, so a KDoc explaining that a row used a clickable Card "rather than a Modifier.clickable" broke a zero budget and with it ./gradlew check. The comment was reworded, which is the wrong fix. m3-audit.sh already solves this for the colour check and says why, at NOT_A_COMMENT. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…