DialectScaffold.pendingIn, the half of the identity rule that rows cannot answer. Without it the feature has a race it would hit on first use: two admins open the picker, both see the same forty missing, both propose, and the room gets eighty dialects -- forty of them duplicates nothing will ever merge. Readable because FrostSigningRepository.unsignedEvents gives a batch's events at proposal time, before any signature, which is exactly when this has to be known. The lambda is passed in rather than imported, as ProposedEvent.summarize takes a resolver: it keeps the function pure, testable without a database and callable from a composable. COMPLETE and FAILED sessions are both excluded, for opposite reasons. A complete session's dialects are rows by now, so counting them would hide them behind "waiting for the group" rather than "already yours". A failed one left nothing behind and has to be proposable again -- the signing screen says as much, and a retried batch must be a fresh one anyway. A session whose items will not parse contributes nothing rather than throwing, and the trade is named where it is made: its dialects look selectable and may be proposed twice, which is visible and recoverable, against a picker that will not open at all, which leaves an admin no way to act. unsignedEventJson is written by this device from a template it built, so that branch means a damaged database rather than an odd proposal. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…